package constants;

/**
 * This class contains various constants used by
 * by the application. All constants are categorized
 * in inner classes.
 */
public class Constants {

	/**
	 * IO Constants
	 */
	public class IO{
		/**
		 * Our standard file extension
		 */
		public static final String file_ext = ".file";
	}

	/**
	 * GUI Constants. Something is probably wrong if these are
	 * used outside of the view package.
	 */
	public class GUI{
		//Default strings
		/**
		 * The title on the game window
		 */
		public static final String main_window_title = "Ludo 3K";

		//GUI sizes
		/**
		 * The width of the main game window
		 */
		public static final int main_window_width = 800;
		/**
		 * The height of the main game window
		 */
		public static final int main_window_height = 650;
		/**
		 * The side of a drawn square
		 */
		public static final int squareSide = 45; 

		/**
		 * X-coordinate of the first square (squares[0])
		 */
		public static final int playingfield_firstSquareX = 80; 

		/**
		 * Y-coordinate of the first square (squares[0])
		 */
		public static final int playingfield_firstSquareY = 225;

		/**
		 * The ammount of empty horizontal space between squares 
		 */
		public static final int playingfield_spacingX = 10;

		/**
		 * The ammount of empty vertical space between squares
		 */
		public static final int playingfield_spacingY = 2;

	}

	/**
	 * File paths to all available sounds
	 */
	public class Sounds{
		public static final String battleLose = "sound/Battle Lose.wav";
		public static final String battleWin = "sound/Battle Win.wav";
		public static final String battle = "sound/Battle.wav";
		public static final String bloodlust = "sound/BloodLust.wav";
		public static final String diethrow = "sound/DieThrow.wav";
		public static final String jackass = "sound/jackass.wav";
		public static final String loseGame = "sound/LoseGame.wav";
		public static final String moveStep = "sound/MoveStep.wav";
		public static final String moveHome = "sound/MoveHome.wav";
		public static final String moveOut = "sound/MoveOut.wav";
		public static final String newGame = "sound/NewGame.wav";
		public static final String newTurn = "sound/NewTurn.wav";
		public static final String quitter = "sound/Quitter.wav";
		public static final String rageQuit ="sound/RageQuit.wav";
		public static final String winGame = "sound/WinGame.wav";
	}
}
